This “next thought” wasn’t germane to the original point at all-hence the cut in the script-but human beings aren’t tidy machines. The audio, however, told a different story: the person had more to say, hastily jumping into their next thought. ![]() Or so it appeared in the written transcript. Many of the quotes were finished sentences-statements where the person had clearly finished their thought with a period, full stop, end-of-story cadence. While working on a podcast, I was given a transcript of the relevant audio, and a bunch of raw interviews from which to pull quotes. Dialogue Contour for finishing a sentence Read on if you want to see some real-world implementations of this powerful processor. What follows are some examples of how I use RX 7 everyday. Even for experienced hands, it can be hard to know when to edit dialogue anyway-and how to do it. But we all have to start somewhere, and for those diving into the post game for the first time, any audio-repairing software can be intimidating. ![]() RX 7 provides exceedingly useful tools for post production, and many are easy to implement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |